They can be reached through the door at X: -114 Y: -193 connecting to the antechamber descending into the vaults, or from the southern end of Flymm Cargo and the eastern end of Water Queen's House. Lockpicking and looting these vaults will not trigger any security response.Ĭounting House docks ĭocks line the southwestern perimeter of the Counting House. The keys for these vaults follow the naming convention "High Security Vault n°X Key". These high security vaults each have a DC 30 Sleight of Hand check lock that has Enchanted Security which prevents Knock spells from opening it. Winning the fight and speaking to head banker Rakath Glitterbeard will initiate the quest Return Rakath's Gold. The Reaper of Bhaal enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Venturing into the High Security Vaults for the first time will trigger a battle between Bhaal Cultists and Counting House workers, with the cultists always hostile. Brute forcing Thieves' Tools on the door until a critical success is rolled.As hinted in Cleaning Staff Note at X: -947 Y: 789 and Counting House Vault Rules in the stack of scrolls at X: -958 Y: 772, by creating an electrified surface and short-circuiting the lock.Unlimited attempts are allowed, so it's possible to brute force the passcode until all four symbols are entered in the correct order.Reading Flintdigger's Abridged Dwarven History (in the Head Banker's office on the top floor, at X: -93 Y: -181) hints at the password being 1-3-5-6. Entering the passcode to open the door by walking over four of the nine pressure plates in a correct order.This "impossible" lock can be bypassed in numerous ways: The Counting House - High Security Vaults Īt the deepest part of the Counting House, beyond a vault door requiring a DC 99 Sleight of Hand check, are the High Security Vaults. The keys for these vaults follow the naming convention "Counting House Vault n°X Key". These vaults each have a DC 25 Sleight of Hand check lock. These circles can be bypassed with effects like Misty Step, careful jumping around their edges, or by disabling them by pressing the two buttons located at X: -971 Y: 797 and X: -975 Y: 797. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. ![]() The keys for these safes follow the naming convention "Counting House Safe n°X Key". These safes each have a DC 20 Sleight of Hand check lock. Level 10 transmutation wizards can pass through the vaults with shapechanger for no recourse cost by flying around the gates. Keep in mind that locks cannot be picked while in Gaseous Form. Each safe is tucked behind an ornate iron door that cannot be interacted with bypassing each requires teleportation like Misty Step, Arrow of Transposition, or intangibility effects like Gaseous Form. The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at X: -91 Y: -158. If progressing through the Aid the Underduke quest, you can also make a Persuasion, Intimidation, or Deception check to convince Meadhoney to give you the pass. ![]() Or you can steal the pass from the Head Clerk's office upstairs, on a cabinet at X: -102 Y: -180. Alternatively, if you succeed in a Detect Thoughts or Insight check during the dialogue, you can persuade him into giving you a "temporary" pass which is, in fact, just a normal pass. You can purchase the pass from Head Clerk Meadhoney for a large sum of gold. ![]() The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults. ![]() To enter further into the bank, you must show a Bank Pass to Cashguard Captain Faril or use diplomacy.
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